Technical Designer (Gaming)
Build What Players Experience!!
Location: Onsite (San Diego or Las Vegas, NV)
GC Holder or USC only! W2-FTE
We’re hiring a Technical Designer who operates at the intersection of creative design and development - someone who doesn’t just design ideas, but builds them into real-time game experiences.
This is not a concept-only role.
Your work will ship, be played, and directly impact the player experience.
What You’ll Do
You’ll take concepts and turn them into production-ready assets that function inside a live game environment.
You will:
• Create animations, particles, and visual effects that enhance gameplay
• Build mockups, UI elements, and game components
• Design and implement 2D/3D assets optimized for real-time performance
• Translate creative ideas into efficient, game-ready implementations
• Partner closely with developers to ensure designs are achievable and performant
• Iterate quickly based on feedback, gameplay needs, and technical constraints
What Makes This Role Different
• Your work lives inside the game - not just in design files
• You’ll solve real technical challenges, not just create visuals
• You’ll work across multiple projects and teams in a fast-paced environment
• You’ll have direct impact on live, player-facing products
What You Bring
•
Strong experience with:
• Adobe Creative Suite (Photoshop, Illustrator, After Effects)
• Spine (2D animation)
• Real-time asset pipelines (2D/3D)
• Ability to build optimized, performance-ready assets
• Understanding of how assets function inside a game engine (Unity, Unreal, etc.)
• Experience collaborating across design and development teams
• Strong problem-solving skills and ability to adapt quickly
Bonus
• Experience in mobile gaming or slot games
• Ability to build your own effects (VFX, particles, animations)
• Familiarity with HTML/CSS or scripting
• Exposure to AI-assisted creative tools
For Senior Candidates
• A strong demo reel demonstrating animation principles, VFX, and real-time application
• Experience working inside a game engine in production
• Ability to guide others and communicate effectively across teams
What We Value
• People who solve problems, not just execute tasks
• People who can move quickly without sacrificing quality
• People who understand both creative intent and technical constraints
Bottom Line
If you want to build assets that are actually used by players - and work closely with both designers and developers to bring ideas to life - this is the type of role where you’ll do your best work.