Back to results

๐ŸŒ Godot Game Developer, Remote- Contract

  • Remote, United States

Remote

Applications open in a new tab.

Job details

Workplace
Remote
Posting language
English

Original job description

Role Title: Godot Game Developer Role Type: Contract Location: Remote

Required Skills:

  • Godot engine
  • Gdscript
  • C#
  • Gameplay systems design
  • Scene management
  • Asset integration
  • Visual scripting
  • Game debugging
  • Code review
  • Performance optimization
  • Playtesting
  • Documentation
  • Written communication
  • Problem-solving
  • Mentorship

In this role, you'll apply your expertise to help train next-generation AI systems. Your work will shape how models learn, reason, and perform through high-quality, real-world input. This is an exciting opportunity for seasoned professionals who take pride in clear written and verbal communication, and who are ready to apply their Godot skills to real-world deliverables.

Scope of Work:

  • Design and implement advanced gameplay systems, mechanics, and features using Godot engine.
  • Collaborate on scene creation, visual scripting, and asset integration to ensure interactive and visually appealing content.
  • Provide in-depth documentation and regular written feedback on game development processes and delivered components.
  • Deliver comprehensive code reviews and mentorship to enhance the projectโ€™s overall code quality and maintainability.
  • Identify, analyze, and resolve technical challenges, optimizing performance and user experience.
  • Participate in iterative development cycles, contributing insights to improve playability and engagement.
  • Support the adaptation of project assets and logic to meet evolving scope requirements.

Preferred Qualifications:

  • Demonstrated experience in game development, whether in AAA, indie, solo, or serious hobby contexts.
  • A portfolio or verifiable published work (personal site, itch.io, Steam, GitHub, game jam entries, or shipped title credits). (Your portfolio is the most important part of your application and plays a major role in our selection, so please include the work that best represents your skills.)
  • Advanced proficiency with at least one major game engine (Unity, Godot, Unreal), including editor tools, scene management, and debugging utilities.
  • Comfort with engine scripting languages such as C#, GDScript, C++, or Blueprints, with the ability to interpret, troubleshoot, and enhance gameplay logic.
  • Proven ability to identify and resolve gameplay issues through iterative playtesting.
  • Strong written communication skills for drafting precise task instructions and acceptance criteria.
  • Experience in game QA, technical design, systems design, automated testing, or prior contribution to AI evaluation projects is a plus.

Compensation Structure:

Compensation is output-based; experts are paid per task that meets the project specifications. The time required to complete work may vary depending on the expertโ€™s experience and workflow. Minimum submission requirements apply. Experts must submit a minimum of tasks per week.

More about this job

Skills

  • Debugging
  • Documentation
  • Communication skills
  • Problem solving
  • Iterative development
  • GitHub
  • Digital game creation systems
  • Unity
  • C#
  • C++
  • Troubleshoot
  • Test automation
  • Workflow

Report this job