Technical Animator
- Remote, United States
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Job details
- Posting language
- English
- Posted
Original job description
Please note that although our team is fully remote, SpinPlay currently only operates out of NV and TX. Candidate must be willing to work from/relocate to those locations. The art team is expected to be available to work during the hours of 9am-3pm Pacific time. Relocation assistance is available.
The Technical Animator is responsible for liaising between the creative and programming teams to optimize animation assets for export. Our ideal candidate will have a blend of technical knowledge and applied hands-on skills. SpinPlay Games Technical Animators are natural problem solvers and clear communicators who pay attention to details.
Key Responsibilities
- Manage the technical animation pipeline from initial asset setup through final export, ensuring efficient workflows, accurate JIRA tracking, organized project files, and timely development handoffs.
- Prepare production-ready Spine files, including skeletons, skins, tracks, and constraints, while providing hands-on animation support and integrating existing assets.
- Review and optimize animation assets to ensure clean project structures, efficient rigging, texture management, and adherence to performance and quality standards.
- Serve as the technical liaison between Art, Design, and Development teams, ensuring animation assets are implemented correctly and align with game design requirements.
- Critically evaluate game design documentation, identify technical limitations or missing requirements, and proactively recommend solutions to support production readiness.
- Lead technical art syncs, oversee asset reviews and exports, and ensure developers have the files, documentation, and guidance needed for successful implementation.
Skills, Knowledge and Expertise
- Minimum 4 years experience using Spine, ideally without use of the mesh tool
- Minimum 4 years experience in 2D animation, drawing and illustration
- Experience in slot machine games (mobile platform) required
- Applications without a 2D animation portfolio will not be considered.