Software Engineer 3
- Remote, United States
$157,872 to $178,400 USD / year
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Job details
- Pay
- $157,872 to $178,400 USD / year
- Apply by
- Posting language
- English
- Posted
Original job description
Software Engineer 3, Electronic Arts Inc., Kirkland, WA. Collaborate with game studios and internal stakeholders to analyze system usage, operational needs, and workflow requirements related to asset distribution and backend services. Serve as a technical liaison to gather feedback, evaluate pain points, and translate business and operational needs into system design recommendations. Design and evaluate Kubernetes based solutions, including custom resources and operators, to improve system scalability, reliability, and operational efficiency, and advise on appropriate implementation strategies. Assess and recommend backend architectures involving APIs, controllers, CLIs, and automation components to support efficient platform operations. Analyze and design build and deployment processes to improve continuous integration and continuous delivery workflows, recommending improvements based on system performance, reliability, and organizational needs. Contribute to multi cloud strategy planning by evaluating cloud platform capabilities and advising on optimal usage of tools such as Crossplane. Monitor industry trends and emerging technologies to recommend system enhancements that ensure platforms remain current, scalable, and aligned with business objectives. Telecommuting permitted. (SWE3-S-102-WA)
40 hrs/week, Mon-Fri, 8:30 a.m. - 5:30 p.m. Salary Range: $157,872 - $178,400/yr. EA offers benefits incl PTO (3 wk/yr to start), 80 hrs/yr sick time, 16 paid Co. holidays/yr, 10 wks PTO to bond w/ baby, medical/dental/vision/life/disability insurance & 401(k) to regular FTEs. Certain roles eligible for bonus & equity.
MINIMUM REQUIREMENTS:
Employer will accept a Master’s degree or foreign equivalent in Computer Science, Engineering, Game Development/ Game Engineering, Information Technology or a related field and two (2) years of software cloud computing experience.
In the alternative, employer will accept a bachelor’s degree or foreign equivalent in Computer Science, Engineering, Game Development/ Game Engineering, Information Technology or a related field and five (5) years of progressive, post-bachelor’s software cloud computing experience.
Qualifying experience must also include two (2) years in at least 5 of the following (which may be gained concurrently):
· Containerization tools including Docker, or Kubernetes; · Kubernetes packaging technologies including HELM or Kustomize; · Cloud-native technologies including ArgoCD, Istio, or CertManager; · Crafting CI/CD pipelines and related assets; · Golang, with a solid understanding of its ecosystems; · Writing unit tests based on TDD principles; · Working with cloud platforms including AWS or GCP.
Up to 10% domestic travel possible based on business need.
Any suitable combination of education, training and experience is acceptable.
To apply, please send resumes to eajobs@ea.com. Must reference job code SWE3-S-102-WA to be considered.
More about this job
Skills
- Workflow
- Kubernetes
- CI/CD
- Computer science
- Computer technology
- Cloud computing
- Docker
- Packaging
- Go
- AWS
- Google Cloud