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Software Prototyping Engineer

  • Cupertino, CA, United States

The base pay range for this role is between $150,400 and $277,600, and your base pay will depend on your skills, qualifications, experience, and location.

This opening has closed.

The original listing is kept below for reference.

Job details

Pay
The base pay range for this role is between $150,400 and $277,600, and your base pay will depend on your skills, qualifications, experience, and location.
Experience
Bachelors Degree in EE or Computer Engineering and minimum 6 years of industry experience in Computer Architecture, performance analysis, or hardware modeling
Posting language
English
Posted

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Original job description

Archived listing. The details below describe a past opening.

Summary Imagine what you could do here. At Apple, new ideas have a way of becoming products, services, and customer experiences very quickly. Every single day, people do amazing things at Apple! Do you want to impact billions of users by developing an extraordinary product with a prime focus on accuracy, understandability, and performance of the product? Dynamic, Inspiring people and Innovative technologies are the norm here.

The System Performance Architecture team is responsible for all aspects of performance spanning hardware (CPU, GPU, DRAM, storage), software (OS, drivers, applications), and other system characteristics (thermals, power, acoustics). This spans performance modeling, guiding architecture tradeoffs, performance verification, performance debug, and workload characterization.

Our team is collaborative, creative and passionate about what we do and the value we add in future product designs.

Come join us!

Description We have an outstanding opportunity for a Software Prototyping Engineer to define the future of Apple Silicon platforms. This position is a multi-disciplinary engineering role encompassing software development, computer system design, and workload analysis. The candidate will spearhead prototyping efforts around emerging workflows (including AI/ML, gaming, consumer, and developer domains) to influence the next generation of Apple products.

Responsibilities

Implement software prototypes of emerging workflows in the AI/ML, gaming, consumer, and developer domains. Collaborate with System Architecture and Software Engineering teams on workflow definition and feasibility analysis. Drive workload optimization and debugging efforts to understand software and operating system bottlenecks in workflows. Develop and improve internal tooling infrastructure around workload data collection (including power, performance, thermal management, memory management, and battery life).

Minimum Qualifications Bachelors Degree in EE or Computer Engineering and minimum 6 years of industry experience in Computer Architecture, performance analysis, or hardware modeling Experience with macOS, iOS, and/or iPadOS Experience with PnP (Power and Performance) analysis and telemetry Proficiency in C, C++, Python, and Swift Experience in software engineering, workload profiling, analysis, and debugging

Preferred Qualifications Masters Degree in EE/Computer Engineering or equivalent of relevant working experience is preferred Exposure to Camera, Filesystem, and Networking software stacks. Experience with GPU APIs (e.g., Metal, OpenGL, OpenCL). Understanding of macOS power, thermal, and battery management algorithms. Ability to communicate complex technical concepts to diverse audiences across hardware and software teams Excellent written and verbal communication skills

Pay & Benefits At Apple, base pay is one part of our total compensation package and is determined within a range. This provides the opportunity to progress as you grow and develop within a role. The base pay range for this role is between $150,400 and $277,600, and your base pay will depend on your skills, qualifications, experience, and location.

Apple employees also have the opportunity to become an Apple shareholder through participation in Apple’s discretionary employee stock programs. Apple employees are eligible for discretionary restricted stock unit awards, and can purchase Apple stock at a discount if voluntarily participating in Apple’s Employee Stock Purchase Plan. You’ll also receive benefits including: Comprehensive medical and dental coverage, retirement benefits, a range of discounted products and free services, and for formal education related to advancing your career at Apple, reimbursement for certain educational expenses - including tuition. Additionally, this role might be eligible for discretionary bonuses or commission payments as well as relocation. Learn more about Apple Benefits

Note: Apple benefit, compensation and employee stock programs are subject to eligibility requirements and other terms of the applicable plan or program.

EEO Statement Apple is an equal opportunity employer that is committed to inclusion and diversity. We seek to promote equal opportunity for all applicants without regard to race, color, religion, sex, sexual orientation, gender identity, national origin, disability, Veteran status, or other legally protected characteristics. Learn more about your EEO rights as an applicant

Accessibility At Apple, we believe accessibility is a fundamental human right. You’ll find that idea reflected in everything here - in our culture, our benefits and our digital tools. By welcoming as many perspectives as possible, we help you build a career where you feel like you belong.

Learn about accessibility in Apple’s workplace

Learn about reasonable accommodations for job applicants

Application Deadline Apple accepts applications to this posting on an ongoing basis.

More about this job

Skills

  • Workflow
  • Debugging
  • Computer engineering
  • Apple macOS
  • C
  • C++
  • Python
  • Swift
  • OpenGL
  • Communication skills

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